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      <title>Digital Garden</title>
      <link>https://digitalgarden-pink.vercel.app</link>
      <description>Last 10 notes on Digital Garden</description>
      <generator>Quartz -- quartz.jzhao.xyz</generator>
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    <title>Quarantine</title>
    <link>https://digitalgarden-pink.vercel.app/Quarantine</link>
    <guid>https://digitalgarden-pink.vercel.app/Quarantine</guid>
    <description><![CDATA[ Quarantine (1992) by Greg Egan. Spoilers ahead — this article walks through the main ideas of the book, including the ending. ]]></description>
    <pubDate>Thu, 16 Apr 2026 04:47:27 GMT</pubDate>
  </item><item>
    <title>Reading</title>
    <link>https://digitalgarden-pink.vercel.app/Reading</link>
    <guid>https://digitalgarden-pink.vercel.app/Reading</guid>
    <description><![CDATA[ Books that left a mark. Not reviews — more like the thoughts and ideas that stuck with me long after I put the book down. ]]></description>
    <pubDate>Thu, 16 Apr 2026 04:47:27 GMT</pubDate>
  </item><item>
    <title>Break of Day Technical Series</title>
    <link>https://digitalgarden-pink.vercel.app/Break-of-Day-Technical-Series</link>
    <guid>https://digitalgarden-pink.vercel.app/Break-of-Day-Technical-Series</guid>
    <description><![CDATA[ The Break of Day — Technical Series Part of the Digital Garden A collection of technical shit-dives into the systems and patterns behind The Break of Day, a first-person shooter built in Unreal Engine 5.7. ]]></description>
    <pubDate>Tue, 14 Apr 2026 05:00:50 GMT</pubDate>
  </item><item>
    <title>SUDS — Script-Based Dialogue for UE5</title>
    <link>https://digitalgarden-pink.vercel.app/SUDS---Script-Based-Dialogue-for-UE5</link>
    <guid>https://digitalgarden-pink.vercel.app/SUDS---Script-Based-Dialogue-for-UE5</guid>
    <description><![CDATA[ SUDS (Steve’s Unreal Dialogue System) is a free, open-source dialogue plugin for Unreal Engine by Steve Streeting — the same person behind SUQS, the quest system I use alongside it. ]]></description>
    <pubDate>Tue, 14 Apr 2026 05:00:50 GMT</pubDate>
  </item><item>
    <title>SUQS — Data-Driven Quest System for UE5</title>
    <link>https://digitalgarden-pink.vercel.app/SUQS---Data-Driven-Quest-System-for-UE5</link>
    <guid>https://digitalgarden-pink.vercel.app/SUQS---Data-Driven-Quest-System-for-UE5</guid>
    <description><![CDATA[ SUQS (Steve’s Unreal Quest System) is a free, open-source quest system plugin for Unreal Engine by Steve Streeting (sinbad). ]]></description>
    <pubDate>Mon, 13 Apr 2026 06:24:48 GMT</pubDate>
  </item><item>
    <title>Collision Trigger</title>
    <link>https://digitalgarden-pink.vercel.app/Collision-Trigger</link>
    <guid>https://digitalgarden-pink.vercel.app/Collision-Trigger</guid>
    <description><![CDATA[ A collision trigger (or trigger volume) is a shape in Unreal Engine that detects when actors enter or leave it, without physically blocking them. ]]></description>
    <pubDate>Sat, 11 Apr 2026 06:42:29 GMT</pubDate>
  </item><item>
    <title>Dot Product</title>
    <link>https://digitalgarden-pink.vercel.app/Dot-Product</link>
    <guid>https://digitalgarden-pink.vercel.app/Dot-Product</guid>
    <description><![CDATA[ The dot product of two vectors tells you how much they point in the same direction. ]]></description>
    <pubDate>Sat, 11 Apr 2026 06:42:29 GMT</pubDate>
  </item><item>
    <title>NGInteractionSystem — Proximity-Based Interaction for UE5</title>
    <link>https://digitalgarden-pink.vercel.app/NGInteractionSystem---Proximity-Based-Interaction-for-UE5</link>
    <guid>https://digitalgarden-pink.vercel.app/NGInteractionSystem---Proximity-Based-Interaction-for-UE5</guid>
    <description><![CDATA[  Source code: NGInteractionSystem on GitHub — MIT license, free to use. Why I Built This Every game needs an interaction system eventually. ]]></description>
    <pubDate>Sat, 11 Apr 2026 06:42:29 GMT</pubDate>
  </item><item>
    <title>Overlay Material</title>
    <link>https://digitalgarden-pink.vercel.app/Overlay-Material</link>
    <guid>https://digitalgarden-pink.vercel.app/Overlay-Material</guid>
    <description><![CDATA[ An overlay material in Unreal Engine renders on top of a mesh’s base material without replacing it. ]]></description>
    <pubDate>Sat, 11 Apr 2026 06:42:29 GMT</pubDate>
  </item><item>
    <title>Scene Component</title>
    <link>https://digitalgarden-pink.vercel.app/Scene-Component</link>
    <guid>https://digitalgarden-pink.vercel.app/Scene-Component</guid>
    <description><![CDATA[ A USceneComponent is the base class for any component in Unreal Engine that has a transform — a position, rotation, and scale in the world. ]]></description>
    <pubDate>Sat, 11 Apr 2026 06:42:29 GMT</pubDate>
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